This game is a first person shooter that replaces guns and violence with science equipment and archeology. When I was first put onto the game I was lamenting the state of media lacking alternatives to "punching your way to a solution". Nowdays the only maps I play are TS/Expo/mobx-keystone. :DÄ«ack then, I did not even see if I hit, I just knew. Partially due to the missing scene, partially because I get frustrated, when I realize that my muscle memory (aiming) is totally broken and I cant hit shit, even if I truly see and feel, that I hit. Later, internet was slow, but mods and couple servers were just awesome. The GOTY version had extra weapons, maps, skins, goodies. I could not try it out for a bit, so I was reading the (Hungarian! :D) manual back and forth. Then the Game of The Years version was a Christmas present for me, I still remember the smell and the feeling. Sniper headshots, jumps, tricks, extremely competitive feeling, double kill, triple kill, ultrakill, mo-mo-mo-mo-monsterkill. The motor, feeling, control, sounds, music were just pure awesome. Unreal Tournament demo had like ~4-5 Deathmatch/Team Deathmatch maps, 1 Capture the Flag (infinite gameplay for me at that age on CTF-Face (Facing Worlds) :D ), maybe 1 Assault map, but not sure. Earlier, I had played Q2, (maybe Q3 demo?!), Tiberian Sun, Red Alert before and couple of simpler games and demos. I was ~6 years old, when I played the demo version.
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